Skeletal Soldier

Level 1
Creature· evilMediumLegacy
AC 17
HP 16 (void healing)
Speed 25 ft.
Fort +6
Ref +7
Will +5
Perc +5
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +7, acrobatics +5, stealth +5
Recall Knowledge religion DC 15

Attacks

Melee Glaive +9/+4/-1(deadly d8, forceful, reach 10 ft.)
Damage: 1d8+2 slashing
Melee Claw +9/+5/+1(agile, finesse, unarmed)
Damage: 1d4+2 slashing
Ranged Longbow +9/+4/-1 (range 100 ft.)(deadly d10, volley 30 ft.)
Damage: 1d8 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Set Defenseoffensive

The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.

Description

These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.