Slamming Door
Level 1HazardHazardMediumRemaster
AC
16
HP
20 (BT 10)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+2
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)
Abilities
Slam Shut↺
Trigger Pressure is placed on any floor tile.
Effect The door falls, closing off the hallway. The stone slab deals 3d8 bludgeoning damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a DC 17 reflex save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction.
Lifting the fallen slab requires a successful DC 25 athletics check.
Hitt
Disable DC 15 thievery (trained) on the floor panels before the slab falls
Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.