Slamming Door

Level 1Hazard
HazardMediumRemaster
AC
16
HP
20 (BT 10)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+2
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Abilities

Slam Shut

Trigger Pressure is placed on any floor tile.


Effect The door falls, closing off the hallway. The stone slab deals 3d8 bludgeoning damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a DC 17 reflex save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction.

Lifting the fallen slab requires a successful DC 25 athletics check.

Hitt

Disable DC 15 thievery (trained) on the floor panels before the slab falls

Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.