Slamming Gate

Level 1Hazard
HazardMediumLegacy
AC 16
HP 20 (BT 10)
Speed 0 ft.
Fort +10
Ref +2
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 15 thievery (trained) to loosen the gate's springs before it slams closed
Immunities critical hits, precision
Recall Knowledge arcana DC 15

Abilities

Slam Shut

Trigger The door is opened more than halfway --- Effect The door slams shut and deals 3d8 bludgeoning damage to any creature in the way (DC 17 reflex). On a critical failure, the creature is also Restrained by the closed door until it Escapes

Description

The heavy gate slams shut when opened more than halfway