Sodden Sentinel
Level 11Attacks
Abilities
A sodden sentinel is permanently Slowed 1 and can't use reactions.
When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 reflex save). A creature that fails this save is also Blinded for 1d4 rounds (1 minute on a critical failure).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.
The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 void damage (DC 30 reflex save). It can't use Seawater Retch again for 1d4 rounds.
Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.