Sodden Sentinel

Level 11
Creature· evilRareMediumLegacy
AC 28
HP 320 (void healing)
Speed 25 ft.
Fort +24
Ref +14
Will +19
Perc +15
Size Medium
Rare
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses vitality 15, slashing 15
Senses darkvision
Skills athletics +26
Recall Knowledge religion DC 33

Attacks

Melee Fist +24/+19/+14(unarmed)
Damage: 2d12+16 bludgeoning
Effect: improved knockdown

Abilities

Slowinteraction

A sodden sentinel is permanently Slowed 1 and can't use reactions.

Tainted Gutsdefensive

When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 reflex save). A creature that fails this save is also Blinded for 1d4 rounds (1 minute on a critical failure).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Pummel the Fallenoffensive

A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.

Seawater Retch◆◆offensive(occult, water)

The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 void damage (DC 30 reflex save). It can't use Seawater Retch again for 1d4 rounds.

Improved Knockdownoffensive

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Traits