Soporific Lecture

Level 8Hazard
HazardUncommonMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +18
Disable DC 28 thievery (expert) to crimp shut the primary feeding tube for the gas, or DC 31 perception (expert) to discover the hidden bypass switch next to the door to area A3 that shuts the trap off
Recall Knowledge arcana DC 26

Abilities

Gas Spray

Trigger Pressure is applied to any of the steps in the middle of the seating area, or applied to the manual trigger on the stage. This manual trigger can activate the trap even if its Hidden bypass switch is engaged --- Effect Sleeping gas is silently sprayed into the seating area. All creatures in the area must roll a DC 26 will save to resist its effects. The gas persists in the area for 3 rounds before becoming inert. Any creature who ends their turn in this area during these 3 rounds must attempt a new DC 26 will save. --- Critical Success The creature is unaffected and realizes that the area has been gassed. Success The creature is unaffected but doesn't notice the gas. Failure The creature feels a bit drowsy and lethargic, and becomes Fatigued for 1 minute. If the creature is already fatigued, it instead falls Unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.

Description

Several hidden nozzles spray colorless sleeping gas into the seating area.