Soul Swarm

Level 13
Creature· evilRareGargantuanLegacy
AC
28
HP
234
Speed
30 ft.
Perception
+24
Fort
+22
Ref
+18
Will
+23
Immunities bleed
Resistances all-damage 5
Weaknesses area-damage 15, holy 15, splash-damage 15
Languages common
Senses darkvision
Skills religion +26, stealth +24
Recall Knowledge DC 36 (occultism, religion)

Abilities

Form Upinteraction
Constant Spellsinteraction
Frightful Presence

60 feet. DC 30 will


Troop Defenses
Cosmic Explosion◆◆

The soul swarm unleashes a blast of burning sunlight or moonlight, dealing (4d8+6)[fire|options:area-damage] damage to creatures in a 10-foot area within 20 feet (DC 30 reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot area.

Soul Grasp

1 to 3

Frequency once per round


Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (DC 32 reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or void damage as it attempts to unmake a soul. The damage depends on the number of actions.

1 (2d6+1)[untyped] damage

2 (4d6+11)[untyped] damage

3 (6d6+11)[untyped] damage

Troop Movement

Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.