Spear Jaw Trap

Level 10Hazard
HazardUncommonMediumRemaster
AC
28
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+22
Ref
+16
Will
+0
Stealth DC
22
Immunities critical-hits, precision
Recall Knowledge DC 29 (arcana)

Abilities

Spear Jaws

Trigger A Small or larger creature enters the square marked with an S


Effect Dozens of iron spears shoot from the floor and ceiling, impaling anyone in the space. The trap deals (8d8+16) piercing damage (DC 30 reflex save). Those that fail this save are also Immobilized until the start of their next turn when the spears retract.

Disable DC 30 thievery (expert) on the spear panels from any adjacent space, or DC 32 nature (master) to slowly scrape away the motion-sensitive tendrils without triggering the trap

Motion-sensitive fungus tendrils cause spears to shoot out of the floor and ceiling, almost like teeth.