Spear Jaw Trap

Level 10Hazard
HazardUncommonMediumRemaster
AC 28
HP 70 (BT 35)
Speed 0 ft.
Fort +22
Ref +16
Will +0
Perc +0
Size Medium
Uncommon
Stealth +22
Disable DC 30 thievery (expert) on the spear panels from any adjacent space, or DC 32 nature (master) to slowly scrape away the motion-sensitive tendrils without triggering the trap
Immunities critical hits, precision
Recall Knowledge arcana DC 29

Abilities

Spear Jawsoffensive

Trigger A Small or larger creature enters the square marked with an S --- Effect Dozens of iron spears shoot from the floor and ceiling, impaling anyone in the space. The trap deals (8d8+16) piercing damage (DC 30 reflex save). Those that fail this save are also Immobilized until the start of their next turn when the spears retract.

Description

Motion-sensitive fungus tendrils cause spears to shoot out of the floor and ceiling, almost like teeth.