Spicebomb (3-4)
Level 2HazardHazardUncommonMediumLegacy
AC
16
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+5
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)
Abilities
Peppery Explosion↺
Trigger A creature steps on a spice bomb
Effect The spice bombs explode into clouds of spicy, choking gas that envelops the area. All creatures within 30 feet must succeed a DC 16 fortitude save or take 2d10 poison damage. On a critical failure, the creature takes full damage and is Sickened 1.
Disable DC 15 thievery to remove the bombs without activating them or DC 16 survival (trained) to render them inert.
Several spice bombs disguised as rocks litter the ground.