Spike Thrower
Level 2HazardHazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
8
Recall Knowledge DC 18 (arcana)
Attacks
Melee Spike +14, Damage 4d6+3 piercing
Abilities
Throw Spikes◆◆
Trigger This trap must be manually activated by a creature adjacent to the southwest gear stack;
Effect The spike thrower makes a ranged attack against each creature in the central part of area F2 .
Disable DC 18 thievery to jam the gears and prevent the trap from being activated
Slats in the ceiling open and pepper the chamber below with long, metal spikes fired from the spring-loaded tubes.