Spiked Pit
Level 2HazardHazardMediumLegacy
AC
15
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+5
Ref
+5
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 16 (arcana)
Abilities
Pitfall↺
Trigger A creature walks onto the trapdoor
Effect The triggering creature falls in and takes 10 bludgeoning damage plus 2d6 piercing damage from sharp implements at the bottom of the pit. That creature can use the Grab an Edge reaction to avoid falling.
Disable DC 14 thievery to remove the trapdoor
A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.