Spiked Pit
Level 2HazardHazardMediumLegacy
AC 15
HP 30 (BT 15)
Speed 0 ft.
Fort +5
Ref +5
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 14 thievery to remove the trapdoor
Immunities critical hits, precision
Recall Knowledge arcana DC 16
Abilities
Pitfall↺
Trigger A creature walks onto the trapdoor --- Effect The triggering creature falls in and takes 10 bludgeoning damage plus 2d6 piercing damage from sharp implements at the bottom of the pit. That creature can use the Grab an Edge reaction to avoid falling.
Description
A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.