Spiked Walls

Level 1Hazard
HazardLargeRemaster
AC
15
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+9
Ref
+1
Will
+0
Stealth DC
5
Immunities critical-hits, precision
Weaknesses slashing 2
Recall Knowledge DC 15 (arcana)

Abilities

Spiked Wall

Trigger A creature triggers the trip wire


Effect A lattice panel lashed with wooden spikes swings shut across the passage. The triggering creature takes 3d6 piercing damage (DC 17 reflex save). The panel provides lesser Cover and prevents movement along the passage. The panel can be pushed open like a door with an Interact action, but it swings shut again unless wedged open with a heavy object.

Disable [[/act disable-device dc=15]] (trained) to snip the trip wire or jam the panel

A low trip wire connects to a lattice panel covered with wooden spikes.