Spiked Walls

Level 1Hazard
HazardLargeRemaster
AC 15
HP 24 (BT 12)
Speed 0 ft.
Fort +9
Ref +1
Will +0
Perc +0
Size Large
Common
Stealth +5
Disable Thievery (trained) to snip the trip wire or jam the panel
Immunities critical hits, precision
Weaknesses slashing 2
Recall Knowledge arcana DC 15

Abilities

Spiked Walloffensive

Trigger A creature triggers the trip wire --- Effect A lattice panel lashed with wooden spikes swings shut across the passage. The triggering creature takes 3d6 piercing damage (DC 17 reflex save). The panel provides lesser Cover and prevents movement along the passage. The panel can be pushed open like a door with an Interact action, but it swings shut again unless wedged open with a heavy object.

Description

A low trip wire connects to a lattice panel covered with wooden spikes.