Spinning Blade Pillar
Level 4Hazard (Complex)HazardMediumRemaster
AC 21
HP 48 (BT 24)
Speed 0 ft.
Fort +10
Ref +12
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +11
Disable DC 21 thievery (trained) twice on the pillar, or DC 19 thievery (expert) once on the control panel deactivates the whole trap. Breaking the control panel prevents anyone from disabling the trap using the control panel and prevents the trap from deactivating automatically.
Immunities critical hits, precision
Recall Knowledge arcana DC 19
Attacks
Melee Spinning Blade +12/+7/+2
Damage: 2d10+5 slashing
Abilities
Rising Pillar↺
Trigger A creature steps on one of the trapped floor tiles --- Effect The trap pops up in a grid intersection and makes a spinning blade Strike against one adjacent creature (if any), then rolls initiative.
Speed
10 feet
Description
A metal pole with three razor-sharp spinning blades is hidden in the floor, connected to trigger plates in up to eight floor tiles and a hidden control panel within 30 feet.