Sporeborn Skull

Level 2
Creature· evilTinyLegacy
AC 18
HP 30 (void healing)
Speed 15 ft.
Fort +5
Ref +10
Will +7
Perc +9
Size Tiny
Common
Immunities acid, bleed, death effects, disease, paralyzed, poison
Weaknesses vitality 3
Languages necril
Senses darkvision
Speeds 15 ft., fly 30 ft.
Skills acrobatics +8
Recall Knowledge nature or religion DC 16

Attacks

Melee Forehead +10/+5/+0(finesse)
Damage: 1d6+3 bludgeoning + 1d6 poison
Ranged Spittle +10/+6/+2 (range 20 ft.)(acid, agile)
Damage: 1d12+2 acid

Abilities

Spore Explosiondefensive

When destroyed, a sporeborn skull explodes in a blast of bone and toxic spores that deals 1d6 piercing damage plus 1d6 poison damage to each adjacent creature (DC 18 reflex save).

Stir the Sporesdefensive(poison)

Frequency once per 1d4 Recharge Stir the Spores rounds Trigger The sporeborn skull takes bludgeoning, piercing, or slashing damage Effect The impact scatters spores onto all creatures within 5 feet, making them Sickened 1 (DC 18 fortitude negates).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Description

More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.


Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.