Stabilized Ochre Jelly
Level 5Abilities
A ochre jelly can sense nearby motion through vibration and air movement.
Trigger An adjacent creature hits the ochre jelly with a Strike that would deal slashing or piercing damage Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a DC 22 reflex save. Critical Success The attacker is unaffected. Success The attacker takes 1d6 acid damage. Failure The attacker takes 2d6 acid damage. Critical Failure The attacker takes 2d6 acid damage and 2 persistent acid damage.
1d8+3 bludgeoning damage plus 1d4 acid damage, DC 23 fortitude save The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
An ochre jelly's acid damages only flesh-not bone, stone, wood, or other materials.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.