Steam Vents

Level 4Hazard
HazardUncommonMediumRemaster
AC
20
HP
48 (BT 24)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+12
Will
+0
Stealth DC
12
Recall Knowledge DC 21 (arcana)

Abilities

Steam Blast

Trigger The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire


Effect Steam erupts from the pipes, dealing 3d6 bludgeoning damage and 3d6 fire damage (DC 24 reflex) to all creatures within 15 feet. Creatures that critically fail their save are knocked Prone.

Disable DC 22 thievery to disconnect the trip wire or a DC 24 crafting to carefully reduce the pressure and prevent the blast

Large pressurized pipes connected to a trip wire are rigged to release a blast of steam on trespassers.