Steam Vents

Level 4Hazard
HazardUncommonMediumRemaster
AC 20
HP 48 (BT 24)
Speed 0 ft.
Fort +12
Ref +12
Will +0
Perc +0
Size Medium
Uncommon
Stealth +12
Disable DC 22 thievery to disconnect the trip wire or a DC 24 crafting to carefully reduce the pressure and prevent the blast
Recall Knowledge arcana DC 21

Abilities

Steam Blast

Trigger The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire --- Effect Steam erupts from the pipes, dealing 3d6 bludgeoning damage and 3d6 fire damage (DC 24 reflex) to all creatures within 15 feet. Creatures that critically fail their save are knocked Prone.

Description

Large pressurized pipes connected to a trip wire are rigged to release a blast of steam on trespassers.