Stink-Sap Trap

Level 3Hazard
HazardMediumLegacy
AC
13
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+5
Will
+0
Stealth DC
8
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)

Abilities

Sudden Spray

Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked "T" on the map)


Effect Pressurized sap sprays from the nozzle, coating everything in a 15-foot area. Creatures in the area that fail a DC 20 reflex save become affected by stink sap.

Stink Sap

5 feet. Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a DC 16 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature is also Stunned 1. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become

Disable DC 15 thievery (trained) to clog the nozzle or DC 14 athletics (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.

A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.