Stink-Sap Trap
Level 3HazardAbilities
Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked "T" on the map)
Effect Pressurized sap sprays from the nozzle, coating everything in a 15-foot area. Creatures in the area that fail a DC 20 reflex save become affected by stink sap.
5 feet. Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a DC 16 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature is also Stunned 1. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become
A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.