Stygian Fires

Level 12Hazard
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
25
Recall Knowledge DC 40 (arcana)

Abilities

Stygian Fire

Trigger The doors to area E3 are opened without someone making blood offerings and lighting the lanterns.


Effect Every creature in area E2 must attempt a DC 32 reflex save.


Critical Success The creature takes no damage.

Success The creature takes (3d10+13) cold damage and is Stupefied 1 for 1 minute.

Failure The creature takes (6d10+27) cold damage and is stupefied 1.

Critical Failure The creature takes (6d10+27) cold damage, takes 1d10 persistent cold damage, and is Stupefie

Disable DC 30 thievery (master) to sever the links between the door and the lanterns, DC 35 religion (master) to use prayer to deactivate the divine magic, or Dispel Magic (6th rank; counteract DC 30) to counteract the trap

Freezing black fire bursts from the two quartz altars, filling the room with numbing black flames that scour away memories and emotions as swiftly as they sear flesh and bone.