Subduing Gas Chamber

Level 5Hazard (Complex)
HazardMediumLegacy
AC 10
HP 40 (BT 20)
Speed 0 ft.
Fort +15
Ref +9
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 26 thievery (Trained) to disconnect the wire to the counterweight, preventing it from falling, or DC 20 crafting (Alchemical Crafting) to create a counteragent to the sleeping gas
Immunities critical hits, precision
Recall Knowledge arcana DC 20

Abilities

Slam Door

Trigger A creature opens the desk drawer without holding the release button under the desk --- Effect The wooden door to the room slams shut and locks, and the trap rolls initiative.

Sleeping Gas

Saving Throw DC 22 fortitude Maximum Duration 4 hours Stage 1 Slowed 1 (1 round) Stage 2 Unconscious with no Perception check to wake up (1 round) Stage 3 unconscious with no Perception check to wake up (1 hour)

Description

A mechanical sensor in the desk drawer releases a counterweight in the wall, which slams the door shut and opens the sleeping gas tank under the bed, allowing gas to fill the air-tight room with a hissing sound.