Sunburst Corpse

Level 14
Creature· evilUncommonMediumLegacy
AC 35
HP 255
Speed 35 ft.
Fort +28
Ref +21
Will +25
Perc +25
Size Medium
Uncommon
Immunities bleed, blinded, dazzled, fire
Weaknesses cold 10
Languages common
Senses darkvision
Skills intimidation +29, occultism +25, athletics +23
Recall Knowledge religion DC 34

Attacks

Melee Claw +29/+25/+21(agile, finesse, unarmed)
Damage: 3d6+13 slashing + 2d8 fire
Effect: grab, residual light
Ranged Sunfire +25/+20/+15 (range 40 ft.)
Damage: 7d6 fire

Abilities

Blinding Auradefensive(aura, incapacitation, light, occult, visual)

60 feet. The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a DC 31 fortitude save. If it fails, it's Blinded for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.

Darkness Vulnerabilitydefensive

A sunburst corpse is Sickened 1 while in areas of magical darkness. If the level of the magical darkness effect is at least half of the sunburst corpse's level (a 7th-rank effect against most sunburst corpses), the sunburst corpse is also Slowed 1 while in the area.

Light Camouflagedefensive

The sunburst corpse is Concealed in areas of natural bright light, such as due to sunlight or torches, even to creatures that can see clearly in bright light. Magical bright light and light from the sunburst corpse's blinding aura don't conceal the sunburst corpse.

Constrictoffensive

2d6+6 bludgeoning plus 2d8 fire and Residual Light, DC 34 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Nova Burst◆◆◆offensive(light, occult)

The sunburst corpse intensifies its light and unleashes a burning blast of energy. It deals 12d8 fire damage to all creatures in a 20-foot emanation (DC 34 fortitude save). A creature that fails its save becomes Dazzled until the end of its next turn. The sunburst corpse can't use Nova Burst again for 1d4 rounds, and its blinding aura becomes inactive during this time.

Residual Lightoffensive(light, occult)

When a sunburst corpse Strikes or Grapples a creature, some of the corpse's light clings to the creature for a moment. The creature must attempt a DC 34 fortitude save. On a failure, the creature is Dazzled until the end of its next turn. On a critical failure, the creature is dazzled for 1 minute. A dazzled creature can use an Interact action to wick off the light and remove the dazzled condition.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits