Talamira
Level 13Attacks
Abilities
Jewelgate Way Station
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored-this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
When a ghost is destroyed, it re-forms after w
Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 will save to resist.
Talamira can't use Resonant Wail for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.
Failure As success, but the creature is Slowed 1 for 1 minute as
Talamira fills the air with whirling crystals, dealing 7d6 slashing damage to all creatures in a 30-foot area (DC 33 reflex save).