Talamira

Level 13
Creature· chaoticUniqueMediumLegacy
AC 34
HP 185 (void healing, rejuvenation)
Speed 0 ft.
Fort +20
Ref +23
Will +26
Perc +24
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages elven
Senses darkvision
Speeds 0 ft., fly 30 ft.
Skills acrobatics +27, arcana +27, nature +27
Recall Knowledge occultism or religion DC 41

Attacks

Melee Ghostly Hand +27/+23/+19(agile, finesse, magical)
Damage: 3d10+12 void

Abilities

Site Bound (Jewelgate Way Station)interaction

Jewelgate Way Station A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored-this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Resonant Wail◆◆offensive(arcane, emotion, mental, sonic)

Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 will save to resist. Talamira can't use Resonant Wail for 1d4 rounds. Critical Success The creature is unaffected. Success The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time. Failure As success, but the creature is Slowed 1 for 1 minute as it sobs uncontrollably. If the creature is already slowed 1 by crushing despair, it is Slowed 2 as long as it's under both effects simultaneously. Critical Failure As failure, but the creature is also Stunned 3 from its overwhelming sadness.

Telekinetic Crystalline Assault◆◆offensive(divine)

Talamira fills the air with whirling crystals, dealing 7d6 slashing damage to all creatures in a 30-foot emanation (DC 33 reflex save).