Test of Agility

Level 13Hazard (Complex)
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
27
Recall Knowledge DC 31 (arcana)

Abilities

Tilt and Roll

Trigger A creature or object of at least 3 bulk moves onto the floor; the trap can use this reaction multiple times in a round, but only once per triggering creature or object

Effect The floor pitches and rolls. The triggering creature must attempt a DC 33 reflex save.


Critical Success The character can move across the room normally this turn, without having to attempt Acrobatics checks, but treats the unstable floor as difficult terrain.

Success The character treats the ground in thi

Disable DC 37 thievery (expert) to wedge scraps of material into the edges of the room to hamper the floor's tilt (requires 4 successes).

The floor of this circular room pivots and shifts awkwardly when weight is placed upon its surface, pitching those who attempt to walk on it off their feet and potentially into one of two deep spiked pits.