The Husk of Deskari

Level 14
Creature· aberrationUniqueGargantuanRemaster
AC 33
HP 280
Speed 60 ft.
Fort +25
Ref +20
Will +22
Perc +22
Size Gargantuan
Unique
Immunities acid, death effects, disease, fear effects, mental, paralyzed, poison, precision, swarm mind, unconscious
Resistances piercing 8
Weaknesses holy 8
Senses darkvision
Speeds 60 ft., climb 60 ft., fly 60 ft.
Skills athletics +25, intimidation +25, acrobatics +22
Recall Knowledge occultism or religion DC 42

Attacks

Melee Scythe +26/+21/+16(deadly d10, magical, reach 20 ft., trip)
Damage: 3d10+7 slashing
Effect: knockdown
Melee Bite +26/+21/+16(reach 10 ft., unarmed)
Damage: 4d6 persistent acid + 3d8+7 piercing
Melee Stinger +26/+22/+18(agile, reach 20 ft., unarmed)
Damage: 3d10+7 piercing + 4d6 persistent acid

Abilities

Locust Hordeinteraction

Once the Husk of Deskari has been reduced to 160 hp the surviving locusts retreat inside the Husk rather than surrounding it. At this point the Disgorge Swarm aura ceases to function, the Husk loses its weakness to splash effects and area of effect attacks, and any creature still taking persistent damage from this effect automatically succeeds on their next flat check to remove it.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Cacophonydefensive(auditory, aura, mental)

The droning buzz of locusts fills the air and mingles with the rasping, screeching sounds of the Husk's carapace plates grinding as it moves. Any creature that begins its turn or moves within 60 feet of the Husk of Deskari must attempt a DC 33 fortitude save or be Sickened 1. After attempting the save a creature is immune to the effects of cacophony for 1 minute. On a critical failure, a creature is only immune for 1 round.

Reactive Strike (Stinger Only)defensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Disgorge Swarm◆◆offensive

Millions of fiendish locusts swarm out of the Husk of Deskari, surrounding it in a 30-foot emanation. The emanation moves with the Husk and remains until removed by Locust Horde. Any creature that enters or begins its turn in the emanation must attempt a DC 36 reflex save, with effects based on the results of the save. Critical Success The creature is unaffected. Success The creature takes 2d8 piercing damage and is Clumsy 1 for 1 round. Failure The creature takes 4d8 piercing damage and is clumsy 1 for 1 minute. Critical Failure The creature takes 8d8 piercing damage and is Clumsy 2 for one minute.

Swarmsenseoffensive

The Husk of Deskari can see through the eyes of each insect in the swarms infesting its body or those created by its breath weapon. This grants the Husk of Deskari All-Around Vision.

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.