The Last Crucible
Level 6Hazard (Complex)HazardMediumLegacy
AC
22
HP
58 (BT 29)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+11
Will
+0
Stealth DC
15
Immunities critical-hits, fire, precision
Recall Knowledge DC 22 (arcana)
Attacks
Ranged Lava Gout +17 (fire), Damage 4d8 fire
Abilities
Drop the Wall↺
Trigger Four or more Small or larger creatures walk onto the pressure plate at area H4a ;
Effect A magically hardened sheet of obsidian drops down like a portcullis in the western and northern entrances to this room that lead to areas H3 and H5 , respectively. Any creatures standing in one of these squares takes (4d6 + 4) bludgeoning damage from the falling wall (DC 24 reflex) and then decides what side of the wall they want to be on. At the same moment, four thoqquas that have spent cent
Disable DC 28 thievery (expert) to disable the main pressure plate at area H4a and deactivate the trap entirely (this causes the obsidian walls to retract up into the ceiling as well), DC 25 thievery (trained) to disable one of the three lava spouts, or Athletics DC 28 (trained) to [[/act force-open dc=28]] a fallen obsidian wall
Magically hardened sheets of obsidian drop down over the room's exits while the machinery within taps into wells of magma to begin spewing lava-and monsters-into the maze.