Three-Headed Goat Eidolon

Level 4
Creature· beastRareMediumLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+11
Fort
+13
Ref
+11
Will
+9
Languages common
Skills acrobatics +8, arcana +8, stealth +5
Recall Knowledge DC 24 (nature)

Attacks

Melee Markhor Goat Bite +14, Damage 1d6 poison plus 1d8+6 bludgeoning
Melee Saanen Goat Bite +14, Damage 1d6 fire plus 1d8+6 bludgeoning
Melee Hoof +14 (agile), Damage 1d6+6 bludgeoning
Melee Boer Goat Bite +14, Damage 1d6 sonic plus 1d8+6 bludgeoning

Abilities

Attack of Opportunity
Three Headed

Any ability that would sever one of the three-headed goat's heads (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill the three-headed goat (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

Triple Opportunity

The three-headed goat eidolon gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Breath Weapon◆◆

The two-headed goat breathes a 20-foot area that deals 3d6 damage to all creatures in the area (DC 18 basic save of a type indicated below).

The two-headed goat can't use either of its Breath Weapons again for .

  • Boer Cone of 3d6 sonic (DC 18 will)
  • Markhor Cone of 3d6 poison (DC 18 fortitude)
  • Saanen Cone of 3d6 fire (DC 18 reflex)
Elemental Bite

Each head deals an extra 1d6 damage of a type matching the head's breath weapon.

Three-Headed Strike◆◆

Frequency once per turn


Effect The three-headed goat makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as two attacks for the three-headed goat's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks