Two-Headed Goat Eidolon
Level 2Attacks
Abilities
The two-headed goat gains an extra reaction each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses this extra reaction.
Any ability that would sever one of the twoheaded goat's heads (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill the two-headed goat (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
The two-headed goat breathes a 15-foot area that deals 2d6 damage to all creatures in the area (DC 15 basic save of a type indicated below).
The two-headed goat can't use either of its Breath Weapons again for .
- •Markhor Cone of 2d6 poison (DC 15 fortitude)
- •Saanen Cone of 2d6 fire (DC 15 reflex)
Each head deals an extra 1d4 damage of a type matching the head's breath weapon.
Frequency once per turn
Effect The two-headed goat makes a Strike with two of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the two-headed goat's multiple attack penalty, and the penalty doesn't increase until after it has made both attacks.