Two-Headed Goat Eidolon

Level 2
Creature· beastRareMediumLegacy
AC
18
HP
30
Speed
25 ft.
Perception
+8
Fort
+10
Ref
+8
Will
+6
Languages common
Skills acrobatics +8, arcana +8, stealth +5
Recall Knowledge DC 21 (nature)

Attacks

Melee Markhor Goat Bite +11, Damage 1d4 poison plus 1d6+3 bludgeoning
Melee Saanen Goat Bite +11, Damage 1d4 fire plus 1d6+3 bludgeoning
Melee Hoof +11 (agile), Damage 1d4+3 bludgeoning

Abilities

Attack of Opportunity
Double Opportunity

The two-headed goat gains an extra reaction each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses this extra reaction.

Two Headed

Any ability that would sever one of the twoheaded goat's heads (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill the two-headed goat (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

Breath Weapon◆◆

The two-headed goat breathes a 15-foot area that deals 2d6 damage to all creatures in the area (DC 15 basic save of a type indicated below).

The two-headed goat can't use either of its Breath Weapons again for .

  • Markhor Cone of 2d6 poison (DC 15 fortitude)
  • Saanen Cone of 2d6 fire (DC 15 reflex)
Elemental Bite

Each head deals an extra 1d4 damage of a type matching the head's breath weapon.

Two-Headed Strike◆◆

Frequency once per turn


Effect The two-headed goat makes a Strike with two of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the two-headed goat's multiple attack penalty, and the penalty doesn't increase until after it has made both attacks.