Tough Leaded Skeleton

Level 5
Creature· evilRareMediumLegacy
AC 21
HP 75 (void healing)
Speed 15 ft.
Fort +13
Ref +15
Will +12
Perc +15
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +12, athletics +12
Recall Knowledge religion DC 25

Attacks

Melee Leaded Bone-fused Hammer +13/+8/+3(shove)
Damage: 2d6+6 bludgeoning
Effect: rapid lead poison
Melee Leaded Claw +13/+9/+5(agile)
Damage: 2d6+4 slashing
Effect: rapid lead poison

Abilities

Lead Clouddefensive(poison)

Trigger The leaded skeleton is hit by a melee attack Effect A cloud of lead dust is released, forming a 5-foot burst cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Rapid Lead Poisonoffensive(poison)

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning. Saving Throw DC 20 fortitude Maximum Duration 4 rounds Stage 1 1d6 poison damage, Stupefied 1 (1 round) Stage 2 2d6 poison damage, stupefied 1, and Clumsy 1 (1 round) Stage 3 2d6 poison damage, Stupefied 2, and Clumsy 2 (2 rounds)