Trapped Portcullis

Level 11Hazard
HazardMediumLegacy
AC 30
HP 72 (BT 36)
Speed 0 ft.
Fort +24
Ref +18
Will +0
Perc +0
Size Medium
Common
Stealth +26
Disable DC 33 thievery (master) to disable the trigger that causes the portcullises to drop
Immunities critical hits, precision
Recall Knowledge arcana DC 28

Abilities

Drop From Ceiling

Trigger A character enters a square between the two portcullises --- Effect Both portcullises drop from the ceiling; attempting to lift one requires a DC 30 athletics check to Force Open. When the portcullises drop, creatures in adjacent squares must attempt a DC 30 reflex save. --- Critical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square. Success As critical success, but the creature takes a glancing blow from the falling portcullis for (2d12+15) bludgeoning damage. Failure The creature is struck by the falling portcullis for (4d12+30) bludgeoning damage and is knocked Prone in their square. Critical Failure The creature is struck by the falling portcullis for (6d12+45) bludgeoning damage, is knocked prone, and is Immobilized by the portcullis as it pins them to the ground until they can Escape or Force open the portcullis.

Description

Two portcullises drop down to block progress through this area.