Trapped Portcullis
Level 11HazardAbilities
Trigger A character enters a square between the two portcullises --- Effect Both portcullises drop from the ceiling; attempting to lift one requires a DC 30 athletics check to Force Open. When the portcullises drop, creatures in adjacent squares must attempt a DC 30 reflex save. --- Critical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square. Success As critical success, but the creature takes a glancing blow from the falling portcullis for (2d12+15) bludgeoning damage. Failure The creature is struck by the falling portcullis for (4d12+30) bludgeoning damage and is knocked Prone in their square. Critical Failure The creature is struck by the falling portcullis for (6d12+45) bludgeoning damage, is knocked prone, and is Immobilized by the portcullis as it pins them to the ground until they can Escape or Force open the portcullis.
Description
Two portcullises drop down to block progress through this area.