Trapped Portcullis

Level 11Hazard
HazardMediumLegacy
AC
30
HP
72 (BT 36)
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+18
Will
+0
Stealth DC
26
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)

Abilities

Drop From Ceiling

Trigger A character enters a square between the two portcullises


Effect Both portcullises drop from the ceiling; attempting to lift one requires a DC 30 athletics check to Force Open. When the portcullises drop, creatures in adjacent squares must attempt a DC 30 reflex save.


Critical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square.

Success As critical success, but the creature takes a glancing blow from the falling portcullis for (2d

Disable DC 33 thievery (master) to disable the trigger that causes the portcullises to drop

Two portcullises drop down to block progress through this area.