Trial by Flame Trap

Level 5Hazard
HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
16
Recall Knowledge DC 20 (arcana)

Attacks

Ranged Flame Jet +17 (alchemical, fire), Damage 3d8+10 fire

Abilities

Burning Jets

Trigger An operator at the maze console in area A13 pulls the associated lever


Effect Three hidden nozzles rise from the ground, and each makes a flame jet Strike against a creature in the area marked on the map. A creature can be hit more than once if there are fewer than three targets. On a critical hit, the target takes 1d10 persistent fire damage.

Disable DC 23 thievery (trained) to disable the nozzles or DC 26 arcana (expert) or DC 26 occultism (expert) to disable the nearby magical sensor

Nozzles connected to reservoirs of alchemist's fire are hidden just under the packed dirt of the floor, ready to spew burning jets when deployed.