Trial by Flame Trap

Level 5Hazard
HazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +16
Disable DC 23 thievery (trained) to disable the nozzles or DC 26 arcana (expert) or DC 26 occultism (expert) to disable the nearby magical sensor
Recall Knowledge arcana DC 20

Attacks

Ranged Flame Jet +17/+12/+7 (range 20 ft.)(alchemical, fire)
Damage: 3d8+10 fire

Abilities

Burning Jetsdefensive

Trigger An operator at the maze console in area A13 pulls the associated lever --- Effect Three hidden nozzles rise from the ground, and each makes a flame jet Strike against a creature in the area marked on the map. A creature can be hit more than once if there are fewer than three targets. On a critical hit, the target takes 1d10 persistent fire damage.

Description

Nozzles connected to reservoirs of alchemist's fire are hidden just under the packed dirt of the floor, ready to spew burning jets when deployed.