Trial by Ice Trap

Level 5Hazard
HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
16
Recall Knowledge DC 20 (arcana)

Abilities

Frozen Mist

Trigger An operator at the maze console in area A13 pulls the associated lever


Effect A vent opens in the ceiling, issuing forth a cloud of frigid fog that quickly fills the area marked on the map. Each creature in the area takes 6d8 cold damage (DC 26 fortitude save). Creatures that fail the save also take 1d8 persistent cold damage (2d8 persistent cold damage on a critical failure). The area remains cold for the next minute, dealing 2d6 cold damage (DC 22 fortitude save) to any creature

Disable DC 23 thievery (trained) to jam the vent closed or DC 26 arcana (expert) or DC 26 occultism (expert) to disable the nearby magical sensor

A hidden vent in the ceiling is attached to a reservoir of freezing alchemical reagents that can create a bone-chilling cloud.