Trial by Ice Trap
Level 5HazardHazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +16
Disable DC 23 thievery (trained) to jam the vent closed or DC 26 arcana (expert) or DC 26 occultism (expert) to disable the nearby magical sensor
Recall Knowledge arcana DC 20
Abilities
Frozen Mist↺defensive
Trigger An operator at the maze console in area A13 pulls the associated lever --- Effect A vent opens in the ceiling, issuing forth a cloud of frigid fog that quickly fills the area marked on the map. Each creature in the area takes 6d8 cold damage (DC 26 fortitude save). Creatures that fail the save also take 1d8 persistent cold damage (2d8 persistent cold damage on a critical failure). The area remains cold for the next minute, dealing 2d6 cold damage (DC 22 fortitude save) to any creature who ends their turn in the area.
Description
A hidden vent in the ceiling is attached to a reservoir of freezing alchemical reagents that can create a bone-chilling cloud.