Umbraex

Level 21
Creature· chaoticRareGargantuanLegacy
AC 45
HP 450 (ashen rise, void healing, regeneration 20 (deactivated by fire or holy))
Speed 25 ft.
Fort +38
Ref +32
Will +35
Perc +36
Size Gargantuan
Rare
Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15, holy 15, silver 15
Spells
Languages chthonian, common, diabolic, necril
Senses greater-darkvision, lifesense 100 ft.
Speeds 25 ft., fly 70 ft.
Skills intimidation +40, athletics +38, arcana +36, religion +36
Recall Knowledge religion DC 47

Attacks

Melee Beak +38/+33/+28(magical, reach 20 ft., unarmed)
Damage: 2d10+12 piercing + 2d10 cold + 2d10 persistent void
Melee Talon +38/+34/+30(agile, magical, reach 20 ft., unarmed)
Damage: 2d8+10 piercing + 2d10 cold + 2d10 persistent void
Ranged Icy Blast +37/+32/+27 (range 60 ft.)(cold, magical)
Damage: 8d6 cold + 2d10 persistent void

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Lifesense 100 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Regeneration 20 (Deactivated by Fire or Holy)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Ashen Risedefensive(divine)

When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.

Entropy's Shadowdefensive(aura, divine, void)

40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 void damage with a DC 42 fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Sunlight Powerlessnessdefensive

An umbraex caught in sunlight is Stunned 2 and Clumsy 2.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Life-Siphoning Screech◆◆◆offensive(occult)

The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and is Drained 1. Failure The creature takes full damage and is Drained 2. Critical Failure The creature takes double damage and is drained 2 and Doomed 1.

Description

An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.