Benthic Reaver

Level 21
Creature· chaoticUniqueGargantuanLegacy
AC 46
HP 500 (void healing)
Speed 30 ft.
Fort +38
Ref +35
Will +33
Perc +41
Size Gargantuan
Unique
chaoticcoldevilundeadunholy
Immunities bleed, cold, death effects, disease, void, paralyzed, poison, precision, unconscious
Resistances physical 10 (except adamantine)
Weaknesses holy 20
Spells
Arcane Innate Spells (DC 41, attack +33)
Languages common, necril
Senses darkvision, truesight 60 ft.
Speeds 30 ft., swim 60 ft.
Skills athletics +43, arcana +37, nature +37
Recall Knowledge religion DC 52

Attacks

Melee Jaws +39/+34/+29(reach 15 ft., unarmed)
Damage: 2d6 void + 4d12+18 piercing + 2d6 cold
Melee Fin +39/+35/+31(agile, reach 15 ft.)
Damage: 2d6 void + 4d8+18 slashing
Melee Tail +39/+34/+29(reach 30 ft.)
Damage: 4d10+18 slashing + 2d6 void
Effect: improved knockdown
Ranged Eye Beam +37/+32/+27 (range 150 ft.)
Damage: 4d12+8 cold + 4d6 void

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Intense Chilldefensive(arcane, aura, cold)

30 feet. 5d6 cold damage (DC 41 reflex). On a failure, the creature takes a –15-foot status penalty to its Speeds for 1 round.

Tail Sweepdefensive

Trigger A creature moves from beyond the reach of the benthic reaver's tail to within the reach of the benthic reaver's tail Effect The benthic reaver makes a tail Strike against the triggering creature and can use Improved Knockdown if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target Prone, it disrupts the triggering move action.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Numbing Iceoffensive(cold)

A creature who takes damage from the benthic reaver's eye beam Strike must succeed at a DC 41 fortitude save or become Slowed 2 as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement.

Song of the Lostoffensive(arcane, auditory, emotion, fear, mental)

The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a DC 41 will save to resist. The benthic reaver can't use Song of the Lost for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure As failure, but the creature is also Stunned 1 with sympathy.

Tail Sweep◆◆offensive

The benthic reaver makes a tail Strike against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks.

Improved Knockdownoffensive

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

The benthic reaver is a 50-foot-tall undead monstrosity, its ribs rising like giant archways and its spine splitting into three tails.

Traits

Chaotic
Evil