Unbridled Necromantic Energy (1-2)

Level 2Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 16 (occultism)

Abilities

Necromantic Discharge

Trigger A creature steps into the room.


Effect The necromantic energy pulsing throughout the room branches out like lightning, inundating any creatures in the room or the three squares of hallway outside it. Each creature in those areas must attempt a DC 18 fortitude save as they are suffused with dark energy, which deals 2d8 void damage, or 2d8 vitality damage to any creature with void healing.

Critical Success The creature is unaffected.

Success The creature takes half damage and is

Disable DC 17 arcana (trained) to restore some of the arcane wards, DC 20 religion or DC 20 occultism (trained) to quell the necromantic energy in the room.

Magical energy contained within the room surges in flashes of dark lightning.