Ungukk Fleshdredge
Level 11Attacks
Abilities
Using a cursebound ability makes Ungukk Enfeebled 1 or increases his enfeebled value by 1, to a maximum of 3. If he reaches Enfeebled 3, he also becomes Drained 1.
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Ungukk increases the damage of a spell he casts by 1 die.
Frequency once per day Effect If Ungukk's next action is to cast a cantrip or a spell of 4th rank or lower, reduce the number of actions to cast it by 1 (minimum of 1 action).
With a mighty roar, Ungukk unleashes void energy in a 30-foot emanation. Creatures in the area must make a DC 30 fortitude save or take 6d6 void damage and become Doomed 1 (Doomed 2 on a critical failure).
30 feet. Ungukk's undead allies within his aura gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them Controlled.