Ungukk Fleshdredge

Level 11
Creature· humanoidUniqueMediumRemaster
AC 29
HP 146 (void healing)
Speed 25 ft.
Fort +15
Ref +19
Will +21
Perc +24
Size Medium
Unique
Languages chthonian, common, necril, orcish
Senses darkvision
Skills crafting +21, medicine +21, religion +21, deception +20, intimidation +20, stealth +18
Recall Knowledge society DC 38

Attacks

Melee Club +19/+14/+9
Damage: 2d10+12 bludgeoning
Melee Club +19/+14/+9(thrown 10 ft.)
Damage: 2d10+12 bludgeoning

Abilities

+1 Vs. Feardefensive
Cursebounddefensive

Using a cursebound ability makes Ungukk Enfeebled 1 or increases his enfeebled value by 1, to a maximum of 3. If he reaches Enfeebled 3, he also becomes Drained 1.

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Curse of the Fallen Divineoffensive(cursebound, divine, spellshape)

Ungukk increases the damage of a spell he casts by 1 die.

Quickened Castingoffensive(concentrate, spellshape)

Frequency once per day Effect If Ungukk's next action is to cast a cantrip or a spell of 4th rank or lower, reduce the number of actions to cast it by 1 (minimum of 1 action).

Roar of Zagresh◆◆offensive(cursebound, divine, void)

With a mighty roar, Ungukk unleashes void energy in a 30-foot emanation. Creatures in the area must make a DC 30 fortitude save or take 6d6 void damage and become Doomed 1 (Doomed 2 on a critical failure).

Undying Convictionoffensive(aura)

30 feet. Ungukk's undead allies within his aura gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them Controlled.