Urxehl's Firestorm (9-10)

Level 6Hazard (Complex)
HazardUniqueMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +18
Disable DC 31 arcana, DC 31 nature, DC 31 occultism, or DC 31 religion (trained) twice or Dispel Magic (4th rank; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.
Recall Knowledge religion DC 32

Attacks

Melee Corrupted Fire Bolt +20/+15/+10(evil, fire, magical, unholy)
Damage: 2d6+11 fire + 1d6 spirit

Abilities

Urxehl's Ire

Trigger A creature who doesn't worship Urxehl walks into the hazard's area --- Effect The hazard rolls initiative as bolts of profane fire begin to target the intruders.

Description

Abyssal fire rains from the sky.