Demon Ark
Level 5Hazard (Complex)Attacks
Abilities
Trigger The demon ark hits another ship and Encounter A begins --- Effect The demon ark fires grapples at the Snapdragon. Each PC must attempt a DC 22 reflex save or be Grabbed (Escape); on a critical failure, they're also impaled and take (2d8+7) piercing damage. The demon ark then rolls initiative.
All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a DC 22 will save or become Frightened 1 (Frightened 2 on a critical failure). --- Effect: Sea Chantey
Effect The ship tosses and turns. Each creature in the hazard's area must make a DC 22 reflex save. On a failure, it is knocked Prone; on a critical failure it also takes 4d8 bludgeoning damage.
Description
A demonic presence animates the ship carrying demon pirates.