Valmar's Pit Trap

Level 4Hazard
HazardMediumRemaster
AC 10
HP 6 (BT 3)
Speed 0 ft.
Fort +2
Ref +3
Will +0
Perc +0
Size Medium
Common
Stealth +15
Disable DC 22 survival (trained) to reinforce the dirt so it's safe to walk on, or DC 18 thievery (trained) to collapse the trap from a safe distance
Immunities critical hits, precision
Recall Knowledge arcana DC 19

Abilities

Collapse

Trigger A creature steps onto any space in the dotted area on the map, or at least 30 pounds of pressure is put on the area --- Effect The ground gives way. The triggering creature falls 20 feet down the hole, taking 10 bludgeoning and landing Prone in area E10 . A creature can Grab an Edge to avoid falling.

Description

The ground here is made of loosely packed soil that, when stepped upon, collapses.