Vaultbreaker Ooze

Level 6
Creature· mindlessUncommonLargeLegacy
AC 13
HP 150
Speed 20 ft.
Fort +17
Ref +10
Will +8
Perc +10
Size Large
Uncommon
Immunities acid, critical hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Speeds 20 ft., climb 10 ft.
Skills thievery +17
Recall Knowledge occultism DC 24

Attacks

Melee Pseudopod +17/+12/+7(unarmed)
Damage: 1d8+8 bludgeoning + 2d6 acid

Abilities

Motion Sense 60 feetinteraction

A vaultbreaker ooze can sense nearby motion through vibration and air movement.

Treasure Sense (Imprecise) 30 feetinteraction

The vaultbreaker ooze's metallic plasm alerts it to the presence of metals with the precious trait (including gold and platinum) within 30 feet.

Metallifydefensive(manipulate, polymorph)

Trigger A creature Strikes the vaultbreaker ooze Effect The ooze's outer plasm hardens into a protective shell of precious metals. Until the start of its next turn, it gains resistance 5 to physical damage (except adamantine), it has a –5-foot penalty to its Speed, and its pseudopod Strikes gain the versatile S or P weapon trait.

Engulf◆◆offensive

DC 23 reflex, (2d8+9) acid damage, Escape, Rupture 14 (19 when using Metallify) The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space. A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. Effect: Engulf and Swallow Whole A creature that gets free by either method can immediately breathe and exits the swallowing monster's space. If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.

Form Tool◆◆offensive(manipulate, polymorph)

The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod as thieves' tools to Pick a lock or Disable device.