Vavakia

Level 18
Creature· chaoticUncommonHugeLegacy
AC 42
HP 350
Speed 40 ft.
Fort +32
Ref +28
Will +30
Perc +32
Size Huge
Uncommon
chaoticdemonevilfiendunholy
Weaknesses cold iron 15, holy 15
Languages chthonian, draconic, empyrean
Senses darkvision, truesight 60 ft.
Speeds 40 ft., fly 40 ft.
Skills athletics +35, intimidation +34, deception +32, stealth +32, religion +30
Recall Knowledge religion DC 40

Attacks

Melee Ranseur +36/+31/+26(disarm, magical, reach 25 ft., unholy)
Damage: 3d10+17 piercing + 1d10 acid
Effect: grab
Melee Jaws +35/+30/+25(magical, reach 15 ft., unarmed, unholy)
Damage: 2d8 bleed + 3d8+17 piercing
Effect: smoking wound
Melee Claw +35/+31/+27(agile, magical, reach 15 ft., unarmed, unholy)
Damage: 3d10+17 slashing
Melee Tail +35/+30/+25(backswing, magical, reach 20 ft., unholy)
Damage: 3d12+17 bludgeoning
Effect: stunning tail

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Frightful Presencedefensive(aura, emotion, fear, mental)

60 feet. DC 37 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Restoration Vulnerabilitydefensive

A vavakia is repulsed by the restoration of souls. The demon takes (3d10+10) mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the Doomed condition.

Smoking Woundoffensive

A creature damaged by the vavakia's jaws is Sickened 1 from the rank smell of vapors from the wound.

Soulfire Breath◆◆offensive(death, divine, void)

The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 20d6 void damage (DC 42 reflex save). A good creature that fails this save is becomes Stupefied 2 for 1 minute (Stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a Wish spell. The vavakia can't use Soulfire Breath again for 1d4 rounds.

Soulfire Inhalationoffensive(divine, healing)

Requirements The vavakia's last action was Soulfire Breath

The vavakia inhales and regains 10 healing Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.

Stunning Tailoffensive(incapacitation)

If the vavakia critically hits with its tail Strike, the target must succeed at a DC 40 fortitude save or be Stunned for 1 round (1d4 rounds on a critical failure).

Trample◆◆◆offensive

Large or smaller, claw, DC 40 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.

Traits

Chaotic
Evil