Wall Blades Trap
Level 3Hazard (Complex)HazardLargeRemaster
AC 22
HP 16 (BT 8)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +10
Disable DC 20 thievery (trained) to disengage the mechanisms that operate the blades in one wall
Immunities critical hits, precision
Recall Knowledge arcana DC 18
Attacks
Melee Serrated Blade +12/+7/+2(reach 10 ft.)
Damage: 2d6+5 slashing
Abilities
Slide and Dice↺defensive
Trigger A creature is within 10 feet of a trapped wall --- Effect The hazard makes a serrated blade Strike against all creatures within 10 feet of the west, east, or south wall; these Strikes don't take a multiple attack penalty. The hazard then rolls initiative.
Description
A series of rotating, serrated blades attached to long poles routinely slice out of grooves carved into the stone walls.