Wight Battalion
Level 9Abilities
Trigger The wight battalion is about to lose a segment due to Hit Point damage
Effect The wights strike out as they fall. Each enemy in a 5-foot emanation takes 2d4 piercing damage (DC 25 reflex save). This occurs before the battalion loses a segment.
Each time a creature loses Hit Points due to the wight battalion's corrupting spite curse, the battalion gains 6 temporary Hit Points that last for 1 round.
Effect: Fueled by Spite
HP 150 (4 segments); Thresholds 100 (3 segments), 50 (2 segments)
The wight battalion's attacks inflict a curse that makes a creature grow weak and spiteful. A living humanoid that dies while under this curse rises as a Wight after 1d4 rounds, controlled by the wight battalion that inflicted the curse. This new wight can't inflict corrupting spite and is Clumsy 2. If the creating wight battalion dies or after roughly a month of existence, the new wight becomes autonomous and becomes a normal wight
Saving Throw DC 25 fortitude
Stage 1 Drained 1 (1 round)
1 to 3
The wights coordinate melee attacks with the daggers they were buried with. Each enemy within a 5-foot emanation attempts a DC 25 reflex save. The damage depends on the number of actions. On a failed save, the creature is also exposed to corrupting spite.
1 2d4 piercing damage
2 (4d4+8) piercing damage
3 (4d4+14) piercing damage
Wights are malevolent undead, bent on desecrating the holy and determined to cause suffering to all living creatures. A lone wight is dangerous enough, but when compelled to act together, they are a force to be reckoned with. A wight battalion has the potential to curse entire armies, increasing their numbers until they become an unholy tide.