Withermold

Level 12Hazard (Complex)
HazardRareMediumRemaster
AC 30
HP 86 (BT 43)
Speed 0 ft.
Fort +27
Ref +25
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +38
Disable DC 33 religion (master) twice to exorcise the unholy presence within the withermold, or DC 35 survival (master) twice to safely remove the sensory tendrils growing in the mold
Immunities acid, critical hits, object immunities, precision
Resistances physical 10
Weaknesses holy 10
Recall Knowledge nature DC 35

Attacks

Melee Thorny Vine +26/+21/+16(reach 20 ft.)
Damage: 1d10+5 piercing

Abilities

Spore Burstoffensive

Frequency three times per day Trigger A Small or larger creature touches or attempts to enter one of the three tents --- Effect The thorny vines of the three withermolds growing on the tents suddenly whip into a frenzy, filling the air with clouds of toxic spores. All creatures within a tent or within 10 feet of a tent's exterior take 8d6 poison damage (DC 32 fortitude save). The withermolds then roll initiative.

Description

Coils of pale yellow thorny fungal vines on which grow hundreds of brown puffballs suddenly whip into frenzied life.