Yellow Mold

Level 8Hazard
HazardMediumLegacy
AC
27
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+13
Will
+0
Stealth DC
18
Immunities critical-hits, precision
Recall Knowledge DC 24 (nature)

Abilities

Spore Explosion

Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.


Effect The triggering creature and all creatures within 10-foot area are exposed to yellow mold spores.

Yellow Mold Spores

Any drained condition from the spores persists after the poison's duration ends.

Saving Throw DC 26 fortitude


Maximum Duration 6 rounds

Stage 1 1d8 poison damage and Drained 1 (1 round)

Stage 2 2d8 poison damage and Drained 2 (1 round)

Stage 3 3d8 poison damage and Drained 3 (1 round)

Disable DC 26 survival (expert) to remove the mold without triggering the spores

Poisonous mold spores assault nearby creatures.