Zutha's Legacy

Level 18Hazard (Complex)
HazardUniqueLargeRemaster
AC
45
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+36
Ref
+27
Will
+33
Stealth DC
48
Immunities critical-hits, precision
Resistances all-damage 5
Recall Knowledge DC 48 (occultism)

Abilities

Howl of Rage

Trigger A living creature attempts to descend the stairwell at area A1 a into the islet's interior


Effect A ghostly version of Zutha's face appears above the island. Meanwhile, the rubble on the islet warps into smaller versions of Zutha's face. The faces howl in rage as one. All creatures on the islet must succeed at a DC 42 will save or become Frightened 1 (or Frightened 3 on a critical failure). The haunt then rolls initiative.

Vomit Maggot

One of Zutha's rubble-masks vomits a swarm of maggots. (The masks appear everywhere on the islet, and destroyed masks reform moments later, making nowhere on the islet safe.) The maggots burrow into the flesh of a creature of the GM's choice. The creature takes 2d12 persistent piercing damage (DC 42 fortitude save) and is Slowed 1 for as long as they continue taking this damage. When the persistent damage ends, the maggots dissolve into foul-smelling oil.

Spectral Scythe

One of Zutha's scythes swipes at a creature of the GM's choice. The creature must attempt a DC 42 reflex save with the following results.


Critical Success The creature is unaffected.

Success The creature takes (3d10+10) void damage.

Failure The creature takes (6d10+10) void damage and is Drained 1.

Critical Failure The creature takes (12d10+10) void damage and is Drained 2.

Poisonous Belch

The ghostly image of Zutha's face belches a toxic cloud that reeks of decaying flesh. The cloud fills a 10-foot burst centered anywhere on the island and lasts until the haunt's next turn. Any creature that enters the area or that starts its turn in the area must attempt a DC 44 fortitude save with the following results.


Critical Success The creature is unaffected.

Success The creature takes 5d8 poison damage.

Failure The creature takes 10d8 poison damage and is Sickened 1.

Critical

Disable DC 45 occultism (legendary) or Religion (legendary) to exorcise Zutha's spirit, or DC 48 intimidation (master) or DC 48 performance (master) to recite the details of Zutha's defeat; six total successes are required to disable the haunt.

The scowling visage of Runelord Zutha appears above the altar. Meanwhile, mask-like versions of Zutha's face manifest on nearby rubble and vomit swarms of maggots. Once the masks are destroyed, the air fills with spectral duplicates of Zutha's life-draining bone scythe.