A Broken Promise (3-4)

Level 4Hazard
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
15
Recall Knowledge DC 29 (occultism)

Abilities

Vision of Desecration

Trigger At least 2 creatures step into the circle of trees


Effect The haunted grove creates a vision steeped in its despair to tell the tale of a cleric of Pharasma's fall to undead corruption and his subsequent desecration of the holy shrine, allowing necromantic energies to infest the grove. All creatures within the circle of trees must attempt a DC 22 will save.


Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt for 1 hour.

Disable DC 22 occultism (trained) or DC 22 religion (trained) to convince the spirit of the wood the message has been understood

The grove, broken and tormented due to the necromantic energy infecting the area it protected, manifests an illusion to warn others of the region's plight and plead for help. Pharasmin cleric and Pathfinder Seldrick Dralston trudges into the grove, injured and infected with some kind of evil corruption. He defiles the statue of Erastil in the center of the grove, and the golden light illuminating the grove ceases, revealing the black skies above. Purple magical energy emanating from a nearby tower seeps into the sacred grove, and the life within the grove's protection begins to die.