Air Rift

Level 14Hazard (Complex)
HazardMediumLegacy
AC
35
HP
220 (BT 110)
Speed
0 ft.
Perception
+0
Fort
+30
Ref
+0
Will
+0
Stealth DC
22
Recall Knowledge DC 32 (arcana)

Abilities

AC 40 vs. Reactions and Ranged Weapon Attacks
Earth Vulnerability

The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical effect with the earth trait that targets a creature or area within 50 feet of the rift deals 10 damage to the rift per spell ranks (or per 2 levels for magic items, feats, and so forth). For example, a 3rd-rank Earthbind spell cast on a creature near the air rift deals 30 points of damage to the rift

Weightlessness

Trigger A creature comes within 50 feet of the rift


Effect The air rift creates a shroud of subjective gravity around the creature for 1 minute. The creature can use a free action, which has the concentrate trait, to choose any direction they wish for gravity to pull them. This allows a creature to Stride along any surface or Fly in a straight line by choosing a direction into midair. For unattended objects and mindless creatures, this is microgravity: they float in place unless pushed of

Disable DC 38 arcana (master) to sew the magical threads of the rift shut, DC 40 nature or DC 40 survival (legendary) to open enough windows and doors to reduce its intensity, or Dispel Magic (7th rank; counteract DC 34) to counteract the air rift

A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house