Architect and Hunter
Level 6Hazard (Complex)Attacks
Abilities
Trigger One round passes after a living creature opens the door to either of the children's rooms
Effect Both doors to the rooms open violently as the PCs experience visions of the twins having the tops of their heads cut away by unseen blades, followed by the ghastly sight of brains being placed into the empty skulls within. All creatures in either C14a, C14b, or in the hallway outside the rooms must attempt a DC 24 will save. The haunt then rolls initiative.
Critical Success The
The target believes a miniature version of their childhood home has built up around them, locking them in place. The target must attempt a DC 24 will save.
Critical Success The target is unaffected and is temporarily immune to Shackled Memories for 24 hours.
Success The target is Off-Guard until the end of their next turn.
Failure The target is off-guard and Immobilized until the end of their next turn.
Critical Failure The target is Restrained for 1 minute or until they Escape.
A ghostly pair of teenagers-the Xarwin twins-cry out in pain as their brains are replaced into their heads. As if their trauma reverses, the initial pain fades and they express the desire to play.