Arms of the Drowned

Level 3Hazard (Complex)
HazardUniqueMediumRemaster
AC
19
HP
46 (BT 23)
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+12
Will
+0
Stealth DC
20
Immunities critical-hits, precision
Weaknesses vitality 5
Recall Knowledge DC 28 (occultism)

Attacks

Melee Ghostly Arms +12

Abilities

Rising Waters

Trigger A creature swims more than halfway across the river, ends their turn in the bridge shrine, or sets foot onto the northern bridge


Effect Ghostly arms rise up from the river to grab and shake both bridges. Creatures standing on the bridge must attempt a DC 20 reflex save or be knocked Prone. A blast of river water sprays up inside the shrine to deposit two brood leech swarms in the shrine. The haunt and the leech swarms then roll initiative.

Disable DC 20 religion to offer prayers to calm the haunt, or DC 23 intimidation to threaten the unquiet spirits away

Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.