Army of Mist

Level 9Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +20
Disable DC 28 occultism (expert) to funnel the magic powering the mist back into itself, or DC 30 religion (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt
Recall Knowledge occultism DC 36

Attacks

Ranged Frozen Fists +21/+16/+11 (range 60 ft.)(cold)
Damage: 11 cold + 2d10 bludgeoning

Abilities

Battle Roaroffensive

Trigger A creature enters the haunt's area --- Effect The orc warriors roar in fury, dealing (2d10+13) sonic damage (DC 28 fortitude save) to all living creatures within the haunt, then rolls initiative. Creatures that critically fail their saves are Frightened 1 until Umbra's Last Stand is quelled.

Description

The wind intensifies and the seeping fog rushes forward in a stampede of ghostly orcs screaming wordless battle cries, weapons raised to slaughter their foes.