Horrible Pond

Level 8Hazard (Complex)
HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +18
Disable DC 28 deception, DC 28 diplomacy or DC 28 religion (expert) to calm the spirits; two successes required, or Dispel Magic (4th rank; counteract DC 28) to dispel the magic.
Recall Knowledge occultism DC 34

Abilities

Call of the Depthsoffensive

Trigger A creature is within 30 feet of the Horrible Pond --- Effect All PCs must attempt a DC 30 will save, with results as described below. The pond then rolls initiative. --- Critical Success The PC is unaffected Success The PC feels compelled to reach for the grasping hands, but is otherwise unaffected. Failure The PC is Stupefied 1 until the end of the pond's next turn and must use their first action on their next turn to move half their speed toward the pond. Critical Failure The PC is Controlled and must use all their actions to walk into the pond, or swim in the pond if they are already in the water.

Description

The illusion of a normal, if dirty, pond is broken by clammy hands reaching up from the depths. While they never break the surface, travelers feel compelled to reach for the grasping fingers and willingly walk to their doom.