Occult Weather
Level 9Hazard (Complex)HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
20
Recall Knowledge DC 36 (occultism)
Attacks
Ranged Lightning +21 (electricity), Damage 2d10+11 electricity
Abilities
Thunder of Cries↺
Trigger A creature enters the haunt's area
Effect The clouds darken and thunder roars, filled with the wails and screams of those killed in these lands. The shrieks of the spirits deal (3d6+13) sonic damage to all creatures in the area (DC 28 fortitude save). The haunt then rolls initiative.
Wind of Screams◆
The occult weather intensifies the wind blowing around the area, buffeting all creatures within a 60-foot line. Each creature in the line must attempt a DC 32 fortitude save or be knocked Prone, taking (1d10+6) bludgeoning damage.
Disable DC 28 occultism (expert) to funnel the magic powering the weather back into itself, or DC 30 religion (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt
The sky suddenly darkens with storm clouds rumbling overhead, the faces of the dead forming in the clouds above as their voices wail along the high winds.