Occult Weather

Level 9Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +20
Disable DC 28 occultism (expert) to funnel the magic powering the weather back into itself, or DC 30 religion (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt
Recall Knowledge occultism DC 36

Attacks

Ranged Lightning +21/+16/+11 (range 60 ft.)(electricity)
Damage: 2d10+11 electricity

Abilities

Thunder of Criesoffensive

Trigger A creature enters the haunt's area --- Effect The clouds darken and thunder roars, filled with the wails and screams of those killed in these lands. The shrieks of the spirits deal (3d6+13) sonic damage to all creatures in the area (DC 28 fortitude save). The haunt then rolls initiative.

Wind of Screamsoffensive

The occult weather intensifies the wind blowing around the area, buffeting all creatures within a 60-foot line. Each creature in the line must attempt a DC 32 fortitude save or be knocked Prone, taking (1d10+6) bludgeoning damage.

Description

The sky suddenly darkens with storm clouds rumbling overhead, the faces of the dead forming in the clouds above as their voices wail along the high winds.